Xbox Live Arcade Got DRM All Wrong

I love the Xbox Live Arcade. Being able to get five-to-ten-dollar games that are fun to play is a great idea. I dig it, Jenn digs it, everyone has fun.

The way it works is you sign in to Xbox Live on your Xbox 360. Once you've done that, you can navigate over to the Xbox Live Arcade section and you can buy cheap, fun games using "Microsoft Credits." The game downloads to your console, and you play. Simple enough. I buy games, Jenn buys games, we play, it's great.

That's the key, though - we both buy games, and we both play. There's no point in me buying a copy of Frogger, storing it on our Xbox 360 hard drive, and her not being able to turn the thing on and play. When I buy the game, I'm buying it so we can play. And that's how it works by default - if I buy the game, anyone who signs onto my system can play the full version of that game. Sweet.

My Xbox DVD drive stopped recognizing discs recently and I had to send it in. I got it back yesterday, and the first thing I did was pop in a disc to something, just to make sure it all worked. It did, and that was cool. Then I switched over to the Arcade. That's when the problems started.

Somehow all the games I bought were no longer available for Jenn to play. All the games she bought were no longer available for me to play. I mean, they physically showed up in the menu, but they all appeared as "trial versions" even though we had paid for them.

After much screwing around, I figured out that if her profile was signed in at the same time I was trying to play using my profile, everything was unlocked; sign her back out and the games she bought instantly become trial versions for me again. That's patently unacceptable - I can't keep signing her on just so I can play. It's not just inconvenient, it's dumb.

I looked at the "Usage Restrictions" you see when you download any game from the Arcade. It kind of explains what I was seeing, but until you experience it, it doesn't fully make sense.

I called Xbox Live support to find out what to do. After spending literally an hour on the phone (about 45 minutes of that on hold while they were sorting things out trying to figure out how to address the situation), it turns out that the DRM they use on Xbox Live Arcade is all sorts of messed up.

When you buy a game, it's associated with your user profile. It also automatically authorizes the console you purchased the game from such that anyone who plays that game on that console is unrestricted. (Don't buy games at your friend's house and stick them on a memory card to bring home, you'll get nailed by this.) If you transfer the game from one storage unit (the hard drive) to another (a memory card), the DRM is changed so only the person whose profile purchased the game is authorized to play - they need to be signed in to Xbox Live for the game to be unlocked.

I'm not sure if this happens if you do something like originally download the game to your Xbox hard drive, take the hard drive to your friend's house, then bring it back home. Does it recognize that you removed the media? Do you lose the machine-wide authorization? I don't know, but I'd be interested in finding out.

Anyway, what the Xbox repair people did is send me a new console, not just replace the broken DVD drive. So the console itself was "new" according to the DRM, so it was like I bought a game somewhere else and brought it home.

How is this getting resolved? You're going to love this.

First, you have to create a new gamer profile and make it an Xbox Live "Silver" membership. It's free to create that new profile since the "Silver" membership is free, but there is a heck of a lot of data entry for contact information, not to mention the fact you need to give it an email address and password so it can sign on - just like a real profile. The representatives on the phone will tell you it doesn't matter what email address you give it, but from experience I know they send account notices and such to that email address, so it should probably be legitimate. Of course, that means if you don't have your own domain and/or can't figure out how to set up email address forwarding then you'll need to create a new, dummy Hotmail account or something. Super convenient.

Once you have the dummy gamer profile set up, Microsoft will credit that account with enough credits to go in and re-purchase all of the games you previously had unlocked. Getting that credit to come through takes eight-to-ten business days.

I asked why you can't just credit one of the existing gamer profiles so you can re-purchase without going through that hassle. Apparently there's something in the system that knows if you've played the game or not before and the account you re-purchase the games through can't have played the games you're re-purchasing. I'm not sure if that's a technical misunderstanding on the part of the technicians or if that's actually a legitimate issue. Regardless, the dummy profile thing was the set of instructions given to me by more than one technician during the call, so that's how it's going.

I'm not a big fan of Apple's iTunes DRM, but the notion of authorizing/de-authorizing a machine might have come in handy here. Like I said, I dig the Arcade, but now I'm reluctant to buy anything. What happens if I want to get a second Xbox 360 for a different room? I can't take the game up there because it won't be authorized. Even if I wanted to accept that as a limitation, Jenn couldn't take the game to the other room because I'd need my profile signed in so she could play.

Argh! You'd think that not having to fuss with a game disc would be easier, not harder, but it's exactly the opposite. I can take the game disc to my friend's house without having to fight DRM. I can get a second console and play the game disc on either one without having to screw around signing in profiles or setting up dummy accounts.

The only exception I've found to this odd DRM rule is the Hexic HD game that comes standard on Xbox 360 hard drives. It was unlocked for both of us from the get-go, even after we hooked up the new console, so I'm guessing there's just no DRM attached to it.

Come on, Microsoft, I thought you were smarter than this. We just want to play the games we bought. Let us play.

*UPDATE * (Minor clarification) - The Xbox that the repair facility sent me back was a different one than I sent in; they didn't actually replace the drive in my broken Xbox, they just sent me a new/refurbished one. Had they sent me my original Xbox, I may not have run into these issues.

posted on Thursday, August 10, 2006 9:53 AM | Filed Under [ Gaming ]

Comments

Gravatar # Re: Xbox Live Arcade Got DRM All Wrong
by frankthetank at 8/10/2006 2:00 PM
So they made you waste at MOST fifteen minutes of your time making the dummy account? horror of horrors! Whatever will you do!?!?!?!

in all seriousness, though, the DRM is annoying, but I can understand why they do it. otherwise, you could just go to your friends house, sign in, and they could play all your games for free. Or just give someone else anywhere in the world your login and they could play all your games for free. The idea of authorizing/deauthorizing a machine isn't a bad idea, but then every time you went somewhere else to play you'd have to deauthorize your home machine and then re-do it when you got home. Assuming they wouldn't let you have multiple machines authorized for the reasons above.

But, I mean, you've been through a tragedy, I should be supporting you in this time of hardship.
Gravatar # Re: Xbox Live Arcade Got DRM All Wrong
by Travis at 8/10/2006 2:42 PM
Actually, if you tally it up, I wasted a little over an hour *so far* - you can't just count the creation of the account, you also have to count the time I wasted on the phone with them getting the account prepared to be authorized. Plus, you haven't counted the time yet it's going to take for me to go through every game I've already unlocked and re-unlock it using the dummy account.

Using the iTunes example, you can have (I think) five machines authorized at any given time to play your music. That's why I used that as the example - being able to authorize a couple of machines (say, one downstairs and one upstairs) would be nice. As it stands, I can't actually take a game that I bought from one Xbox that I own to another.

I understand *why* they have the DRM, and I'm cool with that - I'm not looking to allow thievery. It's the *how* that's in question. When my ability to use a product I purchased is hindered because of something out of my control, I'm going to take issue. I just feel like maybe they should have thought this through a little more.
Gravatar # Re: Xbox Live Arcade Got DRM All Wrong
by Simon C. Ion at 8/10/2006 5:29 PM
...otherwise, you could just go to your friends house, sign in, and they could play all your games for free.

I don't see the problem with this. If we only permit one user to log into an account at a time (and one user to play a purchased game at a time) then this behaviour is identical to toting a physical disc to a friend's house and playing the game there. This keeps the "One purchase, one concurrent play" model that physical media forces upon us intact. The game vendors should have no issue with this.

Cheers,
Simon C. Ion
Gravatar # Re: Xbox Live Arcade Got DRM All Wrong
by coyote at 8/11/2006 1:21 AM
So let me get this straight. If the games are on the original console, they are authorized so that:
a) the XBL account that purchased them can play them on any console (account, or purchaser, is authorized)
b) any account can play them on just that console (console, or place-of-purchase, is authorized)

If the games are ever moved to another console, or if that game is downloaded on another console, the hardware is not authorized and the purchasing account _must_ be signed in to get the full versions of the games.

In one way, this works. You can play the games you bought anywhere, as long as you sign in. FWIW, MS _does_ let you (and your friends) play the games you bought on their console, as long as you put your profile on a MU, take it to their xbox, and sign in. (Also, doing this won't de-authorize the games on your xbox.)

And it doesn't work, because you can't re-authorize a console. I can see why MS decided not to allow you to do this: it would let you sign in and download free copies to all your friends consoles. I do think it's kind of silly that they won't let you re-authorize a replacement console. It's the same concept as reactivating Windows after you've had to reinstall it.

There is one blindingly stupid DRM restriction that MS imposes for no good reason: The AAC codec for iPod support. That piece of shi^H^Hoftware _must_ be authorized by the console. Meaning if you ever replace your console (or buy a second one,) it won't work. ever. period.
Gravatar # Re: Xbox Live Arcade Got DRM All Wrong
by Resuna at 8/11/2006 6:39 AM
"There is one blindingly stupid DRM restriction that MS imposes for no good reason: The AAC codec for iPod support. That piece of shi^H^Hoftware _must_ be authorized by the console. Meaning if you ever replace your console (or buy a second one,) it won't work. ever. period."

What do you mean "no good reason"? There's a very good reason for making iPod support on the XBox as hard as Microsoft thinks they can get away with. I'm sure you can see what it is if you think about it. :)

As an aside: it doesn't cost Microsoft anything to provide AAC support. AAC isn't actually an Apple format, it's just MPEG-4 audio. The unprotected AAC files (.m4a) play as MPEG-4 files if you just rename them to (.mp4)...

I have to say that reading this right after reading Symantec's Assessment of Vista Kernel Mode Security
really makes me want to run out and upgrade to Vista. :)
Gravatar # Re: Xbox Live Arcade Got DRM All Wrong
by Andru Edwards at 8/11/2006 12:42 PM
We talked about this very same problem on an episode of The Bleeding Edge:

Horrible Xbox 360 Repair Experience
Gravatar # If your Xbox is defective, MSFT screws you again with DRM - Wagalulu - Top 100 Feeds
by top100feeds.wagalulu.com at 8/11/2006 2:37 AM
Gravatar # http://newsbreaks.net/archives/4309
by newsbreaks.net at 8/11/2006 4:32 AM
Gravatar # » If your Xbox is defective, MSFT screws you again with DRM
by www.iskenderiye.com at 12/28/2006 8:20 AM
Gravatar # re: Xbox Live Arcade Got DRM All Wrong
by lee at 9/19/2007 6:29 AM
my issue was never resolved. I reported this the first of august. still no points. this is b.s.
Gravatar # Simple Solution
by Brad at 11/27/2007 5:47 AM
I was having the same difficulties and found a simple solution. To "unlock" the games on your refurbished/replaced console just log in to Live and go and re-download the games from the marketplace (I didn't delete any games before doing this). Presto, your games are back and you can play them without an internet connection.
Gravatar # re: Xbox Live Arcade Got DRM All Wrong
by Travis Illig at 11/27/2007 7:39 AM
The re-download thing didn't actually work back in August 2006 when this was written. Now it works, but only for the one user who originally purchased the games.

For me, the problem is actually twofold - not only can I not play them without being signed in to Xbox Live, but my wife can't play them without me being signed in to Xbox Live. If I take my profile somewhere - which I do - she's screwed. It also means if I'm not home, she has to sign me in, then sign herself in, just to play a game.
Gravatar # re: Xbox Live Arcade Got DRM All Wrong
by shady515 at 12/14/2007 7:53 PM
I have the same issue. I haven't even been told this method by them. I have been calling about this problem for months. I am on Xbox360 #11 and after going through so many consoles, they said that it's possible for them to manually change the DRM liscense to my current console. Then I got transferred...I eventually got hung up on. I called them back again. Got hung up on again. They called me back and said they have already sent a wireless controller and that is my compensation for purchasing 53 Live Arcade titles and only having access to 12 when offline. Unfair. I told them I never agreed to such thing and I want my liscenses switched or fixed or whatever they call the proccess. I have been calling about this issue since console #4 or 5, and have been lied to as they said they would call me or send an email when they find a solution. I can not count the number of times where an employee didn't do their job correctly, belittled or minimalized my problem hence leaving me feeling unimportant, confirmed things without my confirmation, closed and/or voided support tickets without actually pursuing them or fixing the problem. I am sick of this. 11 is a big number when we are talking about consoles purchased/returned for 1 person in the last 2 years. And then they refuse to fix my problem, after I was told there is a simple quick solution and now they just don't feel like I deserve it. This is just one of the ongoing problems that Microsoft refuses to fix, and I'm sick of feeling singled out and stolen from. I feel violated and depressed. I have even contemplated suicide a few times in the past week, and it's all because Microsoft repeatedly refuses to fix my problems or even act like they care about me as an individual. They don't care about me as a customer. Do they care about you? This is really getting under my skin, as the problems with my xbox360 are also effecting my life away from the console. I have spent so many hours, so many days trying to get my problems resolved, and repeatedly I get ignored. When I finally do it, when I finally get told one more time that they won't help me or when they hang up on me, I will be dead. Really. I have had enough of this and it's really hit me hard. I have spent so much money on this console and accessories, not to mention the zune I own, Windows Xp, and my recently purchased-but-can't-install-and-can't-return-software-waste-of-$168 Windows Vista. This is not right for them to shun me like that. Can't something be done? I hope when I do kill myself this is read in public. Loudly. On the news, in the newspapers, in Bill Gates' front yard, I want them to hear me. I want everyone to be aware of the monster that is the Microsoft corporation. I want them to just start to care. I want them to actually learn to care about their customers. Fix what they broke. They know this is a problem, and have a solution, but refuse to fix it for me. I've done nothing to them except buy their products and their lies and their empty promises. Why would they single me out? What did I do to deserve this? What makes them think someone who spends this much money actually needs another controller? What do I do with a 5th controller? And I still have the same problems...
Gravatar # re: Xbox Live Arcade Got DRM All Wrong
by Travis Illig at 12/17/2007 8:10 AM
Wow, um... I'm sorry you're on console #11, but I'm pretty sure they haven't singled you out. Maybe you should email Major Nelson - he's said in the forums that he'll champion issues that go on like this. Send him your ticket numbers an a description of your case. major-at-xbox-dot-com.
Gravatar # re: Xbox Live Arcade Got DRM All Wrong
by Jeff Donnici at 12/23/2007 11:09 PM
Same boat here...

http://jeff.donnici.com/PermaLink,guid,0b89ff65-8f0d-44a7-94a0-01bffeeefad9.aspx

So lame.
Gravatar # re: Xbox Live Arcade Got DRM All Wrong
by M Foister at 12/25/2007 4:31 PM
Same issue but I got all the calls recorded and am talking to a lawyer, Been fighting witht his issue for 6 months actually had a csr talk shit to me and then I told him I had recorded the call and he studdered and said Is there anything else I can do for you today, I just laughed, but seriously everyone that is gonin through this should band up together and sue them, It is illegal to keep me from playing software that I have downloaded a year ago (I no longer have the net at my house)
Gravatar # re: Xbox Live Arcade Got DRM All Wrong
by Fiddlefaddle01 at 1/1/2008 4:21 PM
I am stuck in this situation as well. I recently bought an xbox arcade game on my friends xbox but with my hard drive because I was gunna hang out there all day anyways. So I bought Puzzle Quest and it was fine played for like an hour then left. I brought my HDD home and popped it in. I go to play and it says the full game must be unlocked, I click the unlock button and it says I already payed for it and if I want to download again. I re-download the game and still no dice. I call up CSR and the guy says that I have to just delete it from my download history in my account page. I do it and re-download again and still nothing. I am currently connected to xbox live the whole time as well and still cannot play. The guy askes me if I downloaded it on this console and I didn't think much of it and said no. He said I have to go back to my friends house, put my hard drive in, delete the game, go back to my house, and finally re-download the game. My friend lives 2 hours away so I bring my 360 there to save me some time. I do all the steps and still nothing. I then found all this stuff about the DRM and I somehow was unaware of it and I pretty much wasted my money. I then found people saying you can still play it but you only have to be connected to xbox live. I for some reason or another cannot play my game even when connected. I don't know if this is due to live being messed up at the moment but I played COD4 fine and then tried again still with no luck. I feel like calling them back and doing the whole dummy account shit but 8-10 days for some ms points? Thats a load of bull if you ask me. I also hear they don't do the refund anymore, they do a license exchange but many people have said it isn't the same thing. I found a petition online and signed it, as of yesterday it had around 1100 people signing it and I suggest you google it and sign up.
Gravatar # re: Xbox Live Arcade Got DRM All Wrong
by Rich at 2/11/2008 12:33 PM
I am going through the issue too. I've been told that by Feb 30th I will have the DRM updated on my new (post RROD) 360 and that I will no longer have the problem. We shall see....

Anyway, I just thought I would mention that in the original blog post you mention that you might concider buying a second 360 for another room in your house. I just thought I would mention that I have had great success sending the xbox video signal to every TV in my home using the the CO-AX that was already run for my cable system. To do this, I send my Xbox 360 video to my VCR and have the VCR output go out through the CO-AX to every room in the house. Using an IR repeater, I can remote control the VCR to select inputs and switch between the TV-Cable and my 360. The 360 controllers have such a strong wireless signal that I can lie in bed on the second floor of my home and control the 360 in the basement.

If anyone would like some tips on doing this - I will do my best to respond to your questions at openforum@siglers.org.

Gravatar # re: Xbox Live Arcade Got DRM All Wrong
by Ian at 6/29/2008 5:14 AM
This mess has me wary of buying anything off the marketplace. I'm simply not willing to risk my money on this typical DRM disaster. Hopefully someone will actually figure out how to break it, so we can buy with confidence that we will be able to use that for which we have paid.
Gravatar # re: Xbox Live Arcade Got DRM All Wrong
by M$ Points at 8/19/2008 3:46 AM
So, if i buy Arcade games, themes ...etc. Will my other GamerTag (at the same HDD) able to share/open/use them or what ?
Gravatar # re: Xbox Live Arcade Got DRM All Wrong
by ItIsCloudy at 10/11/2008 2:47 PM
I've had to go through this twice thanks to the wonderful red ring of death. My first 360 died, RROD, got a new one. All my pre existing downloaded content was no longer valid, TV shows included. Microsoft set me up with points on a new profile, but not to cover any of the TV shows I purchased they "just couldn't do that." My second 360 dies , RROD, this time Microsoft only reimburses me for the things I purchased on my second console, they refused to re-redeem my purchases from my first console. I live in a place with no highspeed internet, I take my X-box to my work on the weekend and download stuff there, that's my only internet access, so I had to repurchase everything again on a third dummy account. Frustrating. They should allow a person to purchase a disk with downloaded content on it, the disc can be protected and files not able to download off of it. This wouldn't always work with content but it would fix the problem with the arcade games at least. Last TV show i download from the marketplace though.
Gravatar # re: Xbox Live Arcade Got DRM All Wrong
by shady515 at 11/10/2008 6:09 PM
They finally fixed this for me. It took a LOT of phone calls and over a year, but I have my DRMs. There is a new way to transfer these manually as well. If you head over to www.xbox.com and highlight the "support" tab, under these options you should see "liscense transfer". Follow the easy steps and voila, ALL DRMs FIXED! You just have to go and re-download them from Account Management after visiting the site and following the steps there. And yes, I am still alive...
Gravatar # re: Xbox Live Arcade Got DRM All Wrong
by veritas at 1/1/2009 12:41 PM
I am selling my xbox and have 26 arcade games. I don't want that to be wasted money so I would like the new owner to also have my arcade games. The supervisor at the xbox call center said I could delete my profile and when the new owner sets up a profile they will have the arcade games. Well this turned out to be false and I am not surprised. The customer support is horrible. They tell you what you want to hear. Multiple transfers. The same operator asking for the same verification over and over again. They are poorly trained. They refuse to give out the corporate number. I do understand the point of not allowing one person to copy arcade games from a friend that is fair but I buy the games and want to sell them with my xbox and it seems the only way for the new user to have them is to take over my profile which I am doing. However it is like raising the dead trying to get them to remove my credit card information. I would much rather have a stern phone rep who knows what they are talking about telling me how it is rather than someone unsure telling me different things then telling me what I want to hear. when my xbox broke everything went smoothly because it was the common red ring problem that everyone had other than that a nightmare. Good luck to anyone having to deal with customer support get a few drinks ready for the experience. I see shady515 you were able to transfer. Is this going to work for same console new owner/profile?
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